The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I don't think think that title will help much in this case, only a handful of people read this forum on a regular basis anyway...
Anyway, I'm not sure what you're asking. Do you want to know what mods to get? If so, I'd say that after patch v1.2 and hack v1.21, MedMod 4 is without a doubt the best thing out there for CtP1. See the Download Section for patch and hack and WesW's hosted website for the latest version of MedMod for CtP1 (near the bottom of the page).
If that wasn't what you wanted to know, please rephrase the question or wait for someone else to answer (yeah, right )...
thanks i don`t need the hack and the patch cuz i have the patch already and i have the cd
but what does it do that mod?ik woon ook in enschede! locustus!
The hack is not for getting around the CD or anything but to solve some bugs that Activision never bothered to fix, particularly bugs in using the mods & scenarios.
A mod is a set of files created by fans that change the game: improve the AI, balance the game properly, add new units/buildings/wonders/etc. MedMod 4 is a very famous and high-quality mod for CtP1, it will probably blow your mind away. Most people who've played with it will never play without it again (except for MP maybe) - it's almost good enough to be a sequel. It's a big download but it's well worth the effort; you should try it...
He, goed man, nog een Tukker! Dat maakt dan 3, in de Civ3 forums is er ook (in ieder geval) een... Eigenlijk woon ik in Hengelo maar ik studeer aan de UT, werk bij Enschedese helpdesk en ga ook altijd in Enschede uit enzo, dus het grootste deel van de dag zit ik altijd in Enschede...
Well, like I said, it adds units/wonders/techs/etc, balances the game, improves the AI, it makes some (minor) improvements to the UI, it adds new sounds and graphics, major additions to the GL and last but certainly not least, it adds some new features though a scripting language called SLIC, things such as rankings, flat maps, militia units, etc. Overall, it makes the game more diverse and challenging. You can download the text part of the mod and read the readme file if you want details...
Heh, ik studeer zelf Informatica... toevallig... Bij welke vakgroep? Of niet als lid van een vakgroep?
Dan ken ik 'm zeker, de vakgroephouder. Ik heb al meerdere keren college van 'm gehad en ga volgend trimester weer een vak van 'm volgen: een van de beste docenten op de UT... (dat zou ik ook gezegt hebben als ie niet je vader was )
Nog gefeliciteerd met z'n professorschap
(nu maar hopen dat er daar niet per ongeluk 2 mehmet's rondlopen )
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Originally posted by J Bytheway
No fair! Systran won't translate dutch... The only two languages I've ever wanted to translate on these forums are not supported...
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